Graphics processors are smaller, faster, and more full-featured today
than even Moore's law predicts they should be. In spite of this dramatic
increase in performance, the basic elements of graphics hardware have
remained the same for over 30 years. Polygon transformation units
coupled to texture mapping rasterizers have undergone substantial
embellishment, but no fundamental structural changes in all this time.
Recent advances in display algorithms and fundamental changes in
graphics representation, most notably the popularity of image-based
rendering, have sparked a re-examination of the functions of graphics
hardware. This talk describes some initial attempts to re-invent the
graphics display pipeline, to modernize it features, and to make its
power available to a broader set of imaging operations.
Bio: see http://www.research.microsoft.com/users/jtw
Date and Time
Monday November 5, 2001 3:30pm -
5:00pm
Location
Computer Science Small Auditorium (Room 105)
Event Type
Speaker
Turner Whitted, from Microsoft Research
Host
Thomas Funkhouser