My computer graphics research has involved the representation of
geometry, specifically in three areas: (1) the creation of surface
models from scanned data, (2) the multiresolution representation of
surface geometry, and (3) the parametrization of surfaces for
efficient rendering. In this talk, I'll present an overview of this
research.
When I begun studies in computer graphics, the main source of
geometric models were the computer-aided-design (CAD) descriptions of
manufactured parts. In the early 90's, 3D scanning systems became
commonplace, allowing geometry to be captured for everyday objects.
My PhD work addressed the reconstruction of surfaces from scanned
data. Surface reconstruction has led to an abundant source of complex
geometric models.
In turn, model complexity posed to a number of problems. In
particular, it is difficult to visualize detailed models
interactively. Thus, my next area of research was the multiresolution
representation of geometry. I developed progressive representations
that allow efficient transition between different levels of detail,
and permit detail to be locally adapted in real time as the viewer
moves. Such representations are also well suited for compression and
progressive transmission of geometry.
In the last few years, my research emphasis has shifted to creating
parametrizations over surfaces, to allow signals to be mapped onto
geometry. While graphics hardware has long supported "texture
mapping", recent programmable hardware offers many types of
interesting effects. The key to realizing these effects is to develop
automated tools to efficiently associate attribute signals with
geometry.
Date and Time
Wednesday October 10, 2001 4:00pm -
5:30pm
Location
Computer Science Small Auditorium (Room 105)
Event Type
Speaker
Hugues Hoppe, from Microsoft Research
Host
Adam Finkelstein